Not only will there be a variety of vampyrs, zombies, and chupathingies for you to slay, but you’ll also be battling ghosts, skeletons, and other ghoulish monsters. “Starting Thursday, October 27, log in to TERA for daily monster-hunting double and triple features (invasion events)! Strange creatures will appear in Seeliewood, the Island of Dawn, and the Eldritch Academy. In happier news, En Masse has announced the start of Halloweeny Night of the Mandragora - tonight, in fact, and running through Tuesday in two-hour chunks. Since then I’ve seen this game through its transition to free, and the launch of multiple content updates since then.” “We were still in launch mode at the time, and I still remember getting to showcase TERA at E3 and PAX and meeting all the players excited at the new action MMO they were getting to play. “I got the opportunity to start at En Masse back in 2010, when we were still doing focus beta tests and the entire team fit (albeit cramped) in a very, very tiny room,” he writes. Sun has worked in the MMORPG industry for over a decade on games including City of Heroes, Guild Wars, Tabula Rasa, and Lineage II during his NCsoft days. I promise that you all will be in great hands, and I’ll be keeping a close eye on everything as well.” You may even see a few more familiar faces step up their involvement in the coming weeks as well. “In my stead, Matt ‘Denommenator’ Denomme will take over primary TERA duties, with Spacecats and his team helping out a lot more. Battling slavers to the south and demons to the north, Castanica abounds with the tough and brash, a city where nearly anything goes.Play TERA for freeSeattle claims another MMO dev: TERA Producer Patrick “Treeshark” Sun told players that he’s leaving En Masse tomorrow. Named for the clan of renegade Devas who turned their back on all gods after Ishara’s betrayal, Castanica's an open city filled with those struggling or scheming to make their fortunes. Northeast of Velika, shrouded by dark clouds, is Castanica. With castles full of dark witches and vampiric aristocrats, the darkness infecting Poporia is deeper than anyone suspects, and may threaten the very foundation of the Federation. Even more troubling are the droves of Poporis who follow a cult with an ominous agenda. Southeast of Velika lies Poporia, the kingdom of forest spirits made flesh, where the Popori struggle to cure the Vampirs of an ailment that drives them mad with bloodlust. The landscape is dominated by the Great Machine, which not only powers the city but helps protect it. Built by Humans in collaboration with the goddess Velik, the city is the capital of the Federation and the nexus of trade and diplomacy, as well as being the center of the struggle for Southern Arun. The great Human city of Velika is the jewel of Southern Arun. To the east, amidst steaming jungles and fiery mountains, the Castanics remain cryptic and inscrutable, forging their own path when it suits them. The Popori struggle against mercenaries, cultists, and rogue Vampirs while watching many of their own descend into madness. Orcans and Kulkari drive farmers from their lands and threaten the city’s food supply. Velika, the seat of the Federation, stands alone as foes both old and new draw closer. With the Argon invasion of Shara, the bulk of the Federation's military is fighting valiantly to hold the front line. A great deal of hard work went into creating a new future for all, and it's finally paying off. With vast deserts, sweltering jungles, and verdant woodlands, Arun is as varied in landscape as in inhabitants: Humans, Poporis, and Castanics all call the continent home. The heart of the Valkyon Federation, Southern Arun is separated from Northern Arun by the Great Rift, the massive scar dating to the death of Balder.
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